
Non-solid blocks that can be placed on the surface of water. An ochre froglight is dropped if a temperate (orange) frog eats the magma cube. A verdant froglight is dropped if a cold (green) frog eats the magma cube. A pearlescent froglight is dropped if a warm (white) frog eats the magma cube. Which variant is dropped depends on the frog variant that eats the magma cube. Has three variants: pearlescent (purple), verdant (green), and ochre (yellow). Dropped by small magma cubes when they are eaten by frogs. GL Caps: Using framebuffer using OpenGL 3. JVM Flags: 9 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32Mīackend library: LWJGL version 3.3.1 build 7īackend API: Radeon RX 580 Series GL version 3.2.0 Core Profile Context 22.30, ATI Technologies Inc. Graphics card #0 versionInfo: DriverVersion=9.10015 Graphics card #0 vendor: Advanced Micro Devices, Inc. Graphics card #0 name: Radeon RX 580 Series Identifier: AuthenticAMD Family 25 Model 33 Stepping 0 Processor Name: AMD Ryzen 5 5600X 6-Core Processor Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Operating System: Windows 10 (amd64) version 10.0 Packs: Default, Mod Resources, Supplementaries Generated Pack, quark-emote-pack The code in question, ShapedRecipes:58: public boolean matches ( Inventor圜rafting inv, World worldIn ) It seems that the shaped recipes class has hard-coded a 3 into the code, while the other three recipes all utilize the width and height of the given inventory. ShapelessRecipes, ShapedOreRecipes, and ShapelessOreRecipes all behave exactly as I want them to, so I investigated and source and discovered the actual issue in the matches(Inventor圜rafting, World) method.
Upon further investigation, it seems that ShapedRecipes is the only class at fault. The 3x3 recipes work, but only in the upper left 3x3 of the grid, and it seems to completely ignore any items in the remainder of the 5x5, even if those items are a valid shapeless recipe, which work perfectly fine. Long story short, I've got a 5x5 crafting grid that I want to be able to handle 3x3 recipes, much like how 3x3 grids can take 2x2s.